\
INSTALLATION MANUAL
INSTALLING YOUR
RIM ROCKIN’ BASKETBALL
CONVERSION PACKAGE
TABLE OF CONTENTS:
RIM ROCKIN’ BASKETBALL Features 2
Game Package Contents 3
Recommended Tools & Supplies 3
Installation Preparations 4
The Cabinet 5
Control Panel Preparations 6
Graphic Installation 7
Wiring & Hardware Installation 9
Initial Power-Up 14
Settings, Audits & Diagnostics 15
General Troubleshooting 21
Harness Connections 24
Rim Rockiti ' Basketball- 1
li action.
;ame time by inserting coin(s).
Same can be configured across 1 2-, 3-, or
ABINET" on page 5.)
4-player cabinets. (See
From one to four players can play at the same time.
i \\ players can join games already in progress.
Plavers can buy additional time to complete quarters, hah e.s or gam
so be connected for a 4- player
igefe)
GAME PACKAGE CONTENTS
UPRIGHT KIT
1) Printed Circuit Boards (PCBs)
1) Set of Nuts, Bolts, and Spacers
1) Connecting Wire Harness (JAMMA)
1) Player 3 & 4 Wire Harnesses
4) Joystick Assemblies
12) Button Assemblies
1) Marquee Styrene
1) Marquee Plexiglass
1) Control Panel Overlay
1) Set of Side Graphics (2 pieces)
1) Set of Function Labels
1) Manual
RECOMMENDED TOOLS & SUPPLIES
Phillips and Slotted Screwdrivers
Socket Set
Wire Cutters and Strippers
Pliers or Channel Locks
Electric Drill with 3/32", 1/4", and 7/16" Bits
1-3/16" Chassis or Sheet Metal Punch
Painting Supplies (if you do your own painting)
Air Brush or Paint Sprayer
Paint Roller and Pan
Paint Brush
Paint (and Primer)
Sandpaper
Putty Knife and Wood Putty
Staple Gun and Staples
Soldering Iron and 60/40 Resin Core Solder
Vacuum Cleaner
Assorted Fastening Hardware
Heat Shrink Tubing (3/32", 1/8", and 3/16")
Masking Tape
3-1/2" or 4" Wire Ties
Mild Liquid Soap and Water Solution
Small File
Razor Knife and Sharp Blades
Straight Edge
K i in Roc ki«i lias ket ha 11-3
BEFORE YOU START...
1, Have you checked to see if ail the needed parts have been included? (See "GAME
PACKAGE CONTENTS" on page 3.)
2. Is the cabinet you have chosen to build up able to supply all the required voltages for tiiis
game (+5, & +12 vdc)? Some games (i.e. Ms, Pac Man. Galaxian, etc.) regulate their
voltages on the main PC board. This makes the existing power supply inappropriate and
hazardous to your new game. These cabinets will require a power supply change. Many
game supply houses can offer you a switching regulated power supply for a relatively low
cost. Ask your distributor.
3. Is the monitor configuration compatible? It can be difficult to change the monitor from a
vertical to a horizontal mount. Installation will be easier if you choose a horizontal mount
cabinet.
4. Do you have the necessary tools? (See "RECOMMENDED TOOLS & SUPPLIES".)
1*0 W I?: R R EQ U I R E M E N T
S: MONITOR REQUIREMENTS:
| +5 VDC 2 amps
Horizontal Mount Raster Scan
] +12 VDC 2 amps
Positive or Negative Composite Sync
NO'I E: The monitor must be mounted horizontally. To change sync, see "SETTINGS
AUDITS & DIAGNOSTICS" on page 15.
I IMPORTANT NOTE
I
Through the use of the very latest technology this game requires far less power to operate
than most games currently on the market. The outputs of many “regulated” switching pow<
supplies actually vary with load. For this reason the power supply from an old cabinet may
| not be correctly adjusted for RIM ROCKIN' B ASKKTBAI L. Therefore, it is very
important to adjust the +5 vdc supply WITHOUT connecting the PC Board, then read just in
later, after the PC Board has been installed. Damage will occur if the power supply is
outside the acceptable limits (between 4.8 and 5.5 vdc).
CABINET SELECTION
You may use a new or used cabinet for your RIM ROCKIN’ BASKETBALL game. In either
case, all you provide is the cabinet with a power supply and monitor. We provide the rest. The
end result is a new game at a very low cost.
Spend time on the cabinet’s appearance (i.e. marquee, control panel, and cabinet graphics).
You will raise your profits with the introduction of a new game package, especially if the
cabinet looks clean and new.
The “new game look” should always apply to the inside of your game as well. A few wire ties
and shrink tubing on your harness, some fastening hardware on your subassemblies, and a
sweep with the vacuum cleaner will ensure that unnecessary glitches do not occur.
Whether you choose to refurbish a used cabinet or supply a new cabinet, RIM ROCKIN’
BASKETBALL supports several possible configurations. Select a cabinet configuration that
best suits your needs. (Also, see "Setting the Dip Switch" on page 15.)
1 . Four-player cabinet
2. Three-player cabinet
3. Two-player cabinet
4. Four- player linked (Use two 2-pla\ er cabinets linked together
to form a four-player game.)
5. One-player cabinet
SELECTING \COIN DOOR
VERY IMPORTANT!!
RIM ROCKIN’ BASKETBALL supports two coin modes.
-COIN MODE 1 requires that you provide one coin slot per player. For example, a four-player
cabinet requires a four-coin-slot coin door.
-COIN MODE 2 treats all coin slots as common to each player. This allows a four-player
cabinet to use a standard two-slot door. In COIN MODE 2, players can insert coins in any slot
and use their individual start button to credit themselves the value of the coin. However, if all
players use common corn slots, it would be possible for one player to acquire another player's
credits. We STRONGLY RECOMMEND using COIN MODE 1 . Since COIN MODE i'
provides one coin slot per player, each player has total control of his/her coin account.
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R i m Roc kin' Basket ba 11-5
PREPARING A USED CABINET FOR THE NEW GAME
Remove the following:
1 . Main Logic Board(s)
2. Control Panel
3. Monitor Plexiglass
4. Monitor Bezel
5. Marquee
6. Cabinet Graphics
Thoroughly clean out your cabinet.
Remove all the old buttons, joysticks and wires from the control panel and set aside. Remove
all of the original overlay. DO NOT remove monitor and speaker wires.
Remove the old graphics and adhesive. If your cabinet has wood grain sides, adhesive may be
removed with lacquer thinner.
For a fresh look, painting is highly recommended. Spray painting gives a better finish, but if an
air brush or paint sprayer is unavailable, a roller is second best. Be sure to cover all exposed
surfaces not to be painted, such as the coin door and monitor. Use a small brush to finish up the
details. If you do not have the facilities for painting, try an auto body shop.
CONTROL PANEL
1. Mark positions on the panel for new holes. (Refer to Illustration 1 on page 7.) If you are
using a universal cabinet, holes may already exist that match the recommended control
configuration.
2. Drill (or punch) the holes marked for buttons and bolts. Use a chassis or sheet metal
punch for best results on button holes. Cut holes for the joystick mounts.
3. Use a file to smooth out the edges of all the new holes.
4. Cover any unused holes with a wood or metal plate.
6-Rim Roc-kin' Basketball
4- PLAYER PANEL
GRAPHIC INSTALLATION
3-PLAYER
1 1 ME L
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START
START
PANEL
START
START
ILLUSTRATION
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CONTROL PANEL GRAPHICS
1 , Clean up the control panel. Peel the top half of the protective backing off of the control
panel graphic overlay. Start from the center and smooth out the overlay making sure you
have about an inch of excess coming off the top. Watch out for bubbles. Peel off I lie
bottom half and repeal. Trim off the excess overlay material with a sharp razor knife.
Mini Rockin' i!askt*tliall-7
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OFFENSE
SHOOT/
JUMP
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JUMP
DEFENSE
5, determine the cori
a template, center y
net. Break off exce
lass and graphics.
man
SIDE <;u \i»I IK' INSTALLATION
1 . The sides of the cabinet should be very clean, smooth, and free of any old
adhesive, dust, etc.
2 . Mark position of decal lightly with pencil (centered on upper half of cabinet).
3. Spray the side of the cabinet with soap and water solution and leave wet.
4. Peel off the tup 1/4 of the decal backing and apply to the cabinet starting at the top will) a
smoothing motion. Smooth down until decal is in place.
5. Squeegee all bubbles and ripples out of the decal. Use a piece of cardboard if you do not
have a squeegee.
6. Position the decal exactly. The soapy solution will allow some movement. Allow
several hours to dry completely.
WIRING & HARDWARE INSTALLATION
REMEMBER!
Do not work with any part of the system plugged in (lights, monitor, or power supply).
Jl
CONTROL, PANEL ASSEMBLY
Install all buttons and joysticks on the control panel as per the control panel configuration of
your choice. Refer to Illustration 1 on page 7.
PRINTED CIRCUIT BOARD (PCB)
Mount the PCB to the side of the cabinet with the edge connector toward the top. This will
keep the wire harness from slipping off due to vibration. Attach three white PCB standoffs to
the backside of the board by gently pushing the post into the mounting holes on the board. Be
very careful not to flex the PCB in anyway. Using the board standoffs as a guide, mark where
to drill mounting holes. Drill pilot holes (3/32”) being careful not to drill through to the outside
Attach the PCB standoffs to the cabinet using wood screws — snug but not too tight or the
board may warp or crack. Be sure the board is not being flexed i n any wav.
Rim Rockin’ Basketlutll-9
If ygii are installing this game into a Dynamo cabinet with a pre-installed JAMMA harness, you
will notice that it does not have a wire for the test switch. You will have to add a contact to the
edge connector at the proper position (position 15). Some cabinets (Dynamo included) have
only one coin switch input and the coin switches are wired together. This prevents you from
using COIN MODE 1. (See "Selecting a Coin Door" on page 5.) St is recommence! that you
wire the coin switches separately.
Attach the wire harness connector to the PCB. This connector should be keyed and labeled
“COMPONENT SIDE Be sure it is mounted correctly. Notice that the power supply wires
are closest to the end marked “JAMMA” on the board.
Hit. JAM.MA harness along with the Player 3 & 4 harness (it you are using a 3- or 4 player
cabinet) must be wired to the cabinet subassemblies such as the control panel, coin doors,
monitor, speaker and power supply. Use the "HARNESS CONNECTIONS" information on
pages 24-26 to determine where each wire should go.
.It is best to use connectors (not supplied) whenever joining a set of harness wires to a
subassembly. If you choose to solder wires together, follow this procedure:
1 . Strip off about 1/2" of insulation from the wire.
2- Slide a piece of heat-shrink tubing over the end.
Do not leave a lot of excess wire spooled up in your cabinet. Cut the wires to the length
you need plus a few extra inches. Leave enough for proper cable dressing - do not mak
it stretch across the inside of the cabinet.
4. Solder the new wire to the original wire. Use a straight in-line splice.
Melt the heat-shrink over the splice.
10-Rim Ruckin' Basket] tail
POWER WIRES
1 . Connect the wires that are designated for your power supply. You will need a supply of
+5 vdc, and +12 vdc. The +5 vdc must be regulated to within 5 % (+ or - 0.25 vdc). The
+12 vdc may be unregulated but should not stray too far or the sound may be affected. If
the cabinet’s supply does not provide these voltages, it will have to be replaced. A
switching-type supply is recommended,
2. You will notice that you have more than one wire for each voltage. I Jse all wires
supplied on the harness. This will ensure better power transmission and prevent
overloading of the edge connector pads.
3. Tin all power supply wires before connecting them to the power supply. Loose strands
may short out the supply. For best results, connect spade lugs to the ends of the power
wires and attach to the screw terminals of the power supply.
MONITOR WIRES
You will be connecting the RED, GREEN, and BLUE video drives along with the composite
SYNC and video GROUND wires.
Kirn Rockin' Biiskethall-1 1
SYNC
This is the recommended approach for a Weils-Gardner monitor and should work with some
others as well.
This game generates a composite sync signal which is accepted by most monitors. A DIP
switch (SW1) on the logic board allows you to choose between positive and negative composite
sync. Most monitors require negative sync. If your monitor requires positive sync, flip the
switch towards the ON position. (See "Setting the Dip Switch" on page 15.)
If your monitor does not have a composite sync input but has separate horizontal and vertical
sync inputs, try connecting the composite sync signal from the PCB to the negative horizontal
sync signal on the monitor. This should produce a satisfactory result, although some adjustment
of the monitor’s sync controls may be necessary.
SPEAKER WIRES
Connect the speaker wires paying attention to their polarity.
If your cabinet has two speakers, connect both. If they are 8- or 16-ohm speakers, connect them
in parallel; if they are 4-ohm, connect them in series.
Examine the speaker carefully. Is it really up to the high standards you wish to maintain at your
location? Unfortunately, many arcade speakers are inadequate for reproduction of good game
sounds. Remember, this is not just a video game — it is a video/audio game. Far more effort
was put into the sounds of this game than is put. into most other arcade games. If the speakers
are not up to it, replace them. A small investment in good speakers can make a world of
difference in profits. Competent and reasonably priced speakers can be obtained from stores
such as Radio Shack. Part numbers 40-1909B and 40-1 268C both work well, with the latter
being recommended. Car speakers also work well.
Position speakers as far from the monitor as possible. If placed too close, the speaker's magnet
may deflect the monitor and cause strange coloration, which can usually be corrected by
degaussing the monitor. Be sure to attach it securely with all four screws to minimize vibration
and rattling. Make sure everything else in the cabinet is attached securely for the same reason.
12-Rim Rockin' Basketball
CONTROL PANEL WIRING
Wire all player controls as per the "HARNESS ( CONNECTIONS" information on pages 24 26.
Player 1 & 2 controls come from the JAMMA harness. Player 3 & 4 controls come from the
Player 3 & 4 harness respectively. Wire only the controls that your cabinet configuration
supports.
COIN DOORS, TEST SWITCH, & SERVICE SWITCH WIRING
1 . Coin door 1 & 2 wires along with the test and service 1 & 2 wires come from the
JAMMA harness. Coin door 3 & 4 and service wires 3 & 4 come from Player 3 & 4
harnesses.
2. Connect the designated wires to the coin switches. For the recommended COIN MODE
1 , each player must have their own coin switch. Do not wire coin switches together.
Wire them individually to Coin 1 thru Coin 4 harness wires. If using COIN MODE 2,
wire Coin 1 to slot 1 and Coin 2 to slot 2. Do not use Coin 3 or Coin 4.
3. Connect the door lamps to the + 1 2 vdc supply . Some games have separate power supply
outputs for the lamps.
4. Mount a test switch (not included) somewhere convenient inside the coin door area. This
switch allows you to enter adju stables, run diagnostics, and see or clear audits. Make it
readily accessible through the coin door. Wire it to the test wire on the JAMMA harness.
5. Depending on the number of players your cabinet will support, mount 1 , 2, 3, or 4 service
switches (not included) in a convenient place. Attach the appropriate wires to the service
switches. The service switches allow the operator to give credit to players without
affecting the game's credit audits. Example: Player 2 puts in a coin and gets no credit, the
operator can then push the Service 2 button (found in the cabinet) and a credit is given lo
player 2 without affecting the game's AUDITS.
6. Clean and lubricate your coin mechs.
FINISHING TOUCHES
1 . Check the game inside and out for any imperfections. Secure any loose wiring or
fa s t e n i ng h a r d w are.
2, Make sure the coin door is tight and the coin mechs are well adjusted.
Rim Roc kin ’ Basket ha 1 1 - 1 3
Make sure all subassemblies are firmly attached. Anything which is not mounted
securely will rattle when the game is played. This game makes use of low-frequency
sounds which can cause any loose joints to rattle.
FINAL CHECK
1 . Carefully inspect the game for loose power wires, exposed connections, and extra
fastening hardware. Look for any stray strands from wires.
2. Make sure the PC boards, monitor, power supply, and speakers are secure.
3. Double check your connections.
4. With the board disconnected from the JAMMA harness, turn the power on and adjust the
+5 vdc supply to be as close to +5 vdc as possible. This is very important to prevent
damage to the game board. Turn the power off and connect the JAMMA harness to tin-
board (always COMPONENT SIDE up). Also attach the Player 3 and 4 harness if
needed.
5. Double check your DIP switch (S W 1 ) settings to make sure they correspond to your
cabinet configurations. (See "Setting the DIP Switch" on page 15.)
APPLYING POWER...
1 . With all harnesses attached to the PC board, plug in the game and turn it on.
2. Look and smell for smoke (TURN IT OFF IMMEDIATELY IF ANY IS NOTICED).
3. Make sure the green and yellow LEDs on the PC boards are flashing. It not, something
is wrong — turn off the game.
4. Listen for sound. A few notes should play on power up.
5. If you do not hear any sounds and the yellow LED is flashing, try turning up the volume
and checking the speaker connections. Dropping a coin through a coin switch should
cause a sound.
c>„ Look at the image on the monitor. If it is not in sync and you can not stop it from rolling
by adjusting the monitor's sync controls, try flipping DIP switch (SW1) on the logic
board. (See "Setting the Dip Switch" on page 15.)
14-Rim Rockin' Basketball
Mow is she picture?
-Is it centered and in focus? Is it too bright or too dim?
Check your monitor manual to make adjustments. Some test patterns are available
through the game’s diagnostics by pressing the test switch. Use them when making any
adjustments. (See “SETTINGS, AUDITS & DIAGNOSTICS” for information about
diagnostics.) Proper monitor adjustment is very important.
8. Try all coin switches. Drop quarters or tokens through to check the coin mechs. Make
sure the game is adding credits. Play the game. Do all buttons and joysticks work
properly? You can also use the "Control Tests" accessed through the diagnostics in the
operator mode to test all controls. Try playing the game with the volume up and listen for
rattling as you play. Tighten anything that is making noise.
9. Upon initial power-up, the game will initialize to factory default settings. These settings
affect game elements such as number of credits per coin, play time per credit, etc.
The “Operator Mode” section on page 17 will describe how to alter these settings and
view the system audits, or run system diagnostics.
SETTINGS, AUDITS, & DIAGNOSTICS
SETTING THE DIP SWITCH
The DIP switch is located underneath the top PC board. You must remove the top PC board to
adjust the DIP switch.
The default settings are: negative sync; COIN MODE 1; and 4-player cabinet.
To remove the top PCB, just pinch the top of the plastic standoff so the lever is straight, and
pull the corner of the top PCB up. There are four plastic standoffs. When replacing the top
PCB be careful to line up the pins on the back of the top PCB. With the connector on the main
PCB, push the top PCB down until the plastic standoffs snap into place. (See Illustration 4 on
page 16.)
Position 1 (OFF): negative video sync
Position! (ON): positive video sync
Position 2 (OFF): COIN MODE 1 -Individual coin slots for each player
Position 2 (ON): COIN MODE 2-common coin slots for all players
Position 3 (OFF):
Position 4 (OFF):
sets a ON E-player cabinet
Rim Rockin'Biiskt'tliall- 1 5
sets a TWO-player cabinet
bines
net
OPERATOR MODE
On -screen "Operator Adjustables"^ "Audits", and "Diagnostics" can be accessed by pressing the
test switch at any time. Settings and audited accounts will be saved after the power switch is
shut off. When power is turned back on, the message "SYSTEM STATUS OK” will be
displayed. If, for some reason, any of the settings or accounts were corrupted, or if the power is
being applied for the first time, the message “SYSTEM INITIALIZED" will be displayed and
all factory defaults wall be reinstalled. The system will always attempt to retain the operator
adjustable data so as not to affect your current settings. If the system does go through an
initialization, you may the message “ADJUSTABLES RESTORED”. This means that the
audits have been rese *t the Operator Adjustables have been restored to the previous settings.
Hie battery on the logic board should have a life of approximately five years. If you start
seeing the “SYSTEM INITIALIZED” message often, it is possible that the battery may need
replacing. Battery \oltage should be from 2V - 3V.
Pressing the test switch will take you to the operator test mode main menu. You will see this:
AUDITS
DIAGNOSTICS
One of these items will be highlighted in red. Move Player 1 ’s joystick up or down to highlight
the desired item and press Player 1 ’s shoot button to select.
The main menu will lead to a series of menus. Use the joystick and shoot button the same way
to move from one menu to the next. Exiting any menu will lead back to the previous menu.
When “EXIT” is selected from the main menu, the game will return to the attract mode.
The “OPERATOR ADJUSTABLES” menu allows you to customize the game by adjusting
various game features.
GAME MODI:;
Game Mode allows you to select between “FREE PLAY” or “COIN MODE”. The default is
“COIN MODE”.
RESETS
There are three levels of reset: “RESET ADJUSTABLES, AUDITS & SCORES TO
DEFAULT VALUES” will reset the Operator Adjustables, the High Scores and the Audits to
their factory settings. “RESET HIGH SCORES ONLY” will reset the high score informal ton
only. “RESET AUDITS ONLY” will reset the audit information only.
Rim Mockin'Basketbali- 17
ATTRACT MODE SOUNDS
The three levels of attract mode sounds are: "ALL ATTRAC T MODI’ SOUND ON”,
"OCCASIONAL ATTRACT MODE SOUNDS", and "ALL ATTRACT MODE SOUND
OFF”. The default ts "OCCASIONAL ATTRACT MODE SOUNDS."
SKILL LEV El , ADJUSTMENT
The skill level adjustments allow the operator to set the difficulty of game play with Level I
being the easiest. The default is "Skill Level 2."
3 ON 3 / 5 ON 5 DEFAULT
'This sets the default position on the 3 on 3 / 5 on 5 / 5 on 5 tournament selection screen. The
default is "5 on 5 default."
NOTE
o
numeric field settings (as in the "Game Time Adjustments") move player
joystick left or right to change the value. This will be true for any numeric field
adjustable items that might be described below.
CREDIT TIME ADJUSTMENT
Set the game play time (in seconds) given per coin. The default is 90 seconds. The actual
average coin time may be slightly higher than this (See AUDITS).
CARD DISPENSER SETTINGS
This game is able to dispense basketball cards if the cabinet is equipped with a card dispenser.
Select "TURN CARDS ON OR OFF" or dispenser 1 card per setting to enable or disable card
dispensing. The default setting is "OFF."
"SET C ARD DISPENSER VALUES" allows you to set the number of points required per each
card dispensed. As an example, if this value is set to 12, the player will receive one basketball
card after that player scores 12 points. The default setting is 12 points.
Please note again that the cards will only be dispensed if the card dispenser is enabled by
turning it "ON" as described above.
TEST, DISPENSE ONE CARD" will dispense one card for the sake of testing the dispenser.
t.X-Kim Rockin' Basketball
CAME PERIOD 11 MS-: ADJUSTMENT
This allows the operator to adjust the time allowed for each game period. The default is I 7
" ,mUle s, Ree P 1 '" nd lhis ,s lhe l™»h of a period of play. Since the game clock curnls
dt.v," at a rate ot three times faster than a normal clock, HI game tu.es are actually about
minutes, 20 seconds of re a! time.
HORIZONTAL SC KEEN ADJUSTMENT
Hus can be used to help center the picture on the screen horizontally. This should only be used
2 a’ 11 5 " made 10 center lhc P icture usi »S the monitor's horizontal adjustment
controls. ! he default is 2.
(DIN DOOR TAMPER PROTECTION
■ciliig "ON- the game will monitor the coin doors for tampering. If the game detects a
m. H Will cl, splay "COIN MECH PROBLEM" along with a conn, of the number ol crcdih
on the machine. I o reset the machine, you must power off and on again. The default
cur re
is
\UDITS
1 h,s section P rovides the operator with coin totals, game times, etc. Menu list.
EXIT AUDITS
REVIEW AUDITS
RESET AUDITS
REVIEW AUDITS:
f Tte “Review Audits" section will present to you a variety of game information,
can be helpful m adjusting the operator adjustabies described previously.
information
TOTAL DOOR ONE COINS:
I his is the number of coins put through coin door one.
TOTAL DOOR TWO COINS:
I his is the number of coins put through coin door two.
'TOTAL DOOR THREE COINS:
Fins is the number of coins put through coin door three.
TOTAL DOOR FOUR COINS.
Hus is the number of coins put through coin door four.
Rim Rockin' Basketball- IV
rOTAI OI VS:
lliis is the total number of" coins received across all four coin doors.
AVERAGE COIN TIME:
"AVI -RAGE COIN TIME” is the average amount of time (in seconds) being consumed
per coin played.
TOTAL GAMES STARTED:
I his represents the number of times a new game is started.
TOTAL CARDS DISPENSED:
This is the total number of cards dispensed.
PLA V ER PERCENTAGES:
Player percentages describes the percent of time the game is being played with 1-, 2-, 3-
or 4-players.
'TOTAL 3 ON 3:
This is the total number of 3 on 3 games selected.
'TOTAL 5 ON 5:
This is the total number of 5 on 5 games selected.
RESET AUDITS:
Selecting this section will set all of the audits described below to zeros. This can also be done
in "Operator Adjustments" - see "Resets" on page 18.
DIAGNOSTICS
The diagnostics section is used for running a variety of system tests.
VIDEO TESTS:
Test color and linearity of video display.
MEMORY TESTS:
Test for RAM and ROM validity.
SOUND TESTS:
Test used for determining if the sound system is functioning.
CONTROL TESTS:
l’est functionality of all game controls.
A,*. ‘J
■
GENERAL TROUBLESHOOTING
VIDEO PROBLEMS
Symptom
No picture
Probable Cause
Video inputs are not
hooked up. (Refer to
harness outputs &
monitor specifica-
tions.)
Bad connections
Solution
Make sure switch 1 pos. 1 is in
the correct position: OFF for
negative sync monitors and ON
for positive sync monitors. Most
monitors are negative sync.
Make sure there are good connec-
tions from the board's video out-
puts to the monitor's video in-
puts.
Monitor
Make sure the monitor is opera!
ing correctly. (Check it with an-
other compatible board game.)
Scrambled Picture
Sync switch set
incorrectly
SW1 pos. 1 , OFF for negative
sync, ON for positive sync.
Missing colors or a
washed out color
Bad video connections
Check the video red, green and
blue connections.
Bright, blurry or
rolling picture
Misadjusted monitor
Adjust the monitor, not the
board. (Refer to your monitor
manual.)
Picture too large,
too small, or off
center
Misadjusted monitor
Adjust the monitor, not the
board. (Refer to your monitor
manual.)
Video image is
flipped
Misadjusted monitor
Manually flip the monitor or
reverse the monitor's conver-
gence wires. (Refer to your in on
tor manual.)
! 1 ul images in
picture
.1,
Bad GROM
Do ( . i ’OM Test in Diagnostic
Section. Check IC pins to make
sure none are bent over.
Rim Rockin 'Basketlnill-2 1
CONTROL PROBLEMS
Symptom
Buttons do not work
or are partly inoper-
able
Coin counter not
working
SOUND PROBLEMS
Symptom
No sound
Pro bable Cause Sol ution
Switches not properly Make sure that the common
connected " post of the switch is connected
to ground.
Make sure each individual
switch is working.
Make sure that the signal wire
for that particular switch is
connected to the normally
open post of the switch.
Make sure that the signal wire
has a connection from the
switch to the board.
Miscellaneous Make sure +12v is hooked up
to the counter.
The signal wire is not con-
nected to the coin counter.
(Check continuity.)
Verify that the counter is good.
Probable Ca use
Solution
+ 12v power supply is
bad
Bad connection to the
board
Miscellaneous
y another + 12 v power
supply.
Check for +12v power on
board.
Check the volume setting
Check the sp eaker c nnec
tions.
Make sure the sound status
light (yellow light) is flashing
on the board.
22-Rim Rockin' lUski-thull
POWER UP PROBLEMS
Symptom Probable Cause
No reaction when Blown fuse
game is turned on.
Solution
Power supply is too high.
Power should be between +5v
& +5.2v.
NOTE; If fuse continually blows,
please call STRATA service
department. Sending the board in
for repair is usually not necessary.
Cabinet is not connected to
earth ground. (All metal
should be connected to the
earth ground.)
Short between power and
ground. Check for foreign
material.
Disconnect the harness and
measure the resistance be-
tween power and ground. It
should read around 900 ohms.
(0 ohms is a dead short.)
Make sure the harness is not
shorting to anything, such as
bare or frayed wires shorting
out each other or hitting bare
metal.
No power from the Replace power supply,
power supply
Power supply Power supply too low. (Should
ideally be between +5v &
+5.2v.)
Power up song re-
peats itself
Short on the board Check for loose or foreign
material on the board.
Open on socketed ICs Check for bent pins on sock-
eted parts.
Make sure that all ICs are
seated in their sockets prop-
A. A.
erly.
Him Rockin ' itaskft.!>ali-23
JAMMA HARNESS CONNECTIONS
FOR RIM ROCKIN' BASKETBALL
PLAYER 3 HARNESS CONNECTIONS
FOR RIM ROCKIN' BASKETBALL
.100 Rump Housing — (molex 22-26-8151 or equivalent)
PLAYER 4 HARNESS
ON N ECTP
JETBALL
•8151 or equivule
T/BLOCI
Shoot the hall on offense.
Jump (without the ball) on offense.
Jump or block on defense.
Pick- oft passes on defense.
USE THE PASS/S WAT BUTTON TO:
Pass the ball on offense.
Swat the ball on defense
Guard the ball-handler on defense.
FOR USE WITH COIN MODE 2 ONLY
(COMMON COIN SLOTS)
We recommend using coin mode 1, see manual for details.
j INSERT COINS
PRESS START BUTTON TO BEGIN
j
1 PRESS START BUTTON FOR EACH BUY IN
L